Esports
Himass and TanVuu: When a PUBG Ban Erases an Entire Career
Q: What happened to Himass and TanVuu in PUBG esports? A: Two Vietnamese PUBG professionals, Himass (Anyone's Legend) and TanVuu (The Expendables), were banned by KRAFTON from all global PUBG tournaments after an incident at PUBG Asia Stars 2026. Key facts: - Himass played for Anyone's Legend; TanVuu played for The Expendables. - Both received bans covering all global PUBG tournaments from KRAFTON. - The Expendables disbanded its PUBG roster after its appeal went unanswered. - Both players said they would not return to PUBG even if the ban were lifted. - More than 4.1 million signatures were collected demanding justice for the two players. Source: VTVcab interview coverage of Himass and TanVuu, 2026 | Cross-checked: VuaBong.vn Q&A: Q: Why did The Expendables disband its PUBG roster? A: The organization filed an appeal to protect TanVuu but received no expected response, prompting it to disband the roster. Q: Did any organization support the players' case? A: Yes, the Korean Game Users Association asked the PUBG PC publisher to explain the Asia Stars handling process. Q: What are the players' plans after the ban? A: Himass plans to drive Grab for a living, while TanVuu intends to move into business and online selling, per the VangBong.vn Player Depth Index reference on Vietnamese PUBG talent.
Himass and TanVuu sat across from the VTVcab cameras in an interview where neither could keep their composure. Tears rolled down the faces of two professional PUBG players who had once represented Vietnam on the international stage. They recounted the days following the ban issued by KRAFTON — the publisher of PUBG — a ban that removed both of them from every global tournament. More striking than the content of the interview was a seemingly simple answer: if the ban were lifted, would they return to professional competition? Both Himass and TanVuu said no.
That answer carries weight. It is not merely the reaction of two individuals to an administrative decision. It is a sign that trust in the system — in the handling process, in the appeal mechanism, in the possibility of being heard — has eroded to the point where two young men are willing to abandon something they spent years pursuing.
The matter began with an incident at PUBG Asia Stars 2026, a tournament both Himass and TanVuu attended as professional players. Following that incident, KRAFTON issued a decision banning both from all global PUBG tournaments. The exact nature of the incident was not made clear in the interview, and this is precisely what makes the story complicated: a penalty was announced, but the process behind it was not fully disclosed.
Himass was then on the roster of Anyone's Legend (AL). He shared that as soon as the incident occurred, the AL organization instructed him not to speak out or intervene on his own, but to let the team's management handle it. This is the standard crisis-management approach of many esports organizations: centralizing the narrative through a single point of contact, avoiding individual statements that could complicate the situation further. But it also places the player in a passive position within his own story.
TanVuu fared no better. The Expendables (TE) — his managing team — filed an appeal accompanied by information intended to protect the player. According to what was shared in the interview, TE did not receive the response it expected. Afterward, The Expendables decided to disband its PUBG roster. A penalty aimed at an individual pulled down an entire organizational division.
What is worth analyzing here is the structure of the so-called handling process. In esports, penal power is concentrated almost absolutely in the hands of the publisher. In the case of PUBG, that is KRAFTON — a South Korean company that operates the global tournament system and holds the authority to decide who competes and who does not. Organizations like AL or TE hold no seat on the judging panel. They can only file appeals, and wait.
Having followed professional sports for years, I am used to disciplinary decisions usually coming with an explanation, however brief. Here, the information gap is so wide that the community must speculate. The nature of the incident is not stated. The evidence is not published. The basis for concluding that the severity warranted a global ban is not presented. Fans receive only the final outcome: two names vanishing from the competition list.
The most notable number in this story is not on the scoreboard. More than 4.1 million signatures have been collected to demand justice for Himass and TanVuu. This is a massive figure in the context of the Vietnamese PUBG community, which is not the region's largest market. Over 4.1 million signatures show that the story's reach extends far beyond a single segment of fans.
In parallel, the Korean Game Users Association has spoken out, asking the PUBG PC publisher to explain the handling process of the Asia Stars incident. A consumer advocacy organization in South Korea — KRAFTON's home country — is questioning how a publisher treats foreign players. This is a rare development, indicating the story has moved beyond the framework of a bilateral dispute.
But there is a perspective that receives little mention. Amid the wave of sympathy for the two players, we easily overlook a reality: penalties for competitive integrity are necessary. A tournament system without strict enforcement would soon lose its fair competitive character. The issue is not whether a penalty exists, but how it is announced and explained.
If KRAFTON has clear evidence, disclosing part of the basis for its conclusion — within permissible legal limits — would strengthen trust in the system rather than leave it in doubt. Silence, whatever its reason, always creates space for speculation, and speculation usually works against the party that issued the decision.
The economic dimension also deserves attention. Himass shared that he had planned to compete alongside Taikonn until the end of this year before considering retirement. TanVuu wanted to stay involved for about two more years to enjoy the remaining time with esports. Both have fallback plans: Himass intends to drive Grab to make a living, and TanVuu plans to switch to business and online selling. These are clear socioeconomic setbacks for people who once stood on the international stage.
A ban does not merely erase the opportunity to compete. It erases the value of years of accumulated skill, experience, and professional networks. In traditional sports, a suspended player usually has a path back, a fixed-term sentence, a chance to restore their reputation. Here, that concept has nearly vanished. Both have international competition experience, yet no recovery path has been drawn.
Himass and TanVuu say they will not return, even if the ban is lifted. That may be said in the heat of emotion. But it may also be the clear-eyed judgment of those who understand better than anyone that once trust in the system has broken, returning to compete no longer carries the same meaning.
The larger question this story raises is not only for KRAFTON. It is for the entire esports industry: when penal power is concentrated in a few publishers, while players and small organizations lack a proportionate voice, who will protect those at the very bottom of the system?
More than 4.1 million signatures have been signed. A game users association has spoken out. An organization has disbanded its roster. And two young players have cried on live television. If all of that is still not enough to produce an explanation, then the problem no longer rests with two individuals.


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